Devlog 3
This week, my team worked on our Team Charter to sort out the roles each of us would fill in the game's development and how our team would function. We came up with the team name Chungo 64 and got most of the Team Charter finished. We also worked a bit on our GDD and have plans to flesh it out further. Right now everyone has a defined role in the project and we know what direction we'd like to start heading in for the game's development.
We have a certain idea of the different moments of play in terms of a Beat Map that breaks our game up. This helps everyone in the team to have an understanding of how the game is divided up. We defined what the core experience of our game should be and the message we were trying to deliver which we will convey through gameplay. As a team we want to continue to focus on developing this player experience to reflect the message of our game and the topic we are trying to address.
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